D3D: moved render state cache implementation to D3DState.h/cpp

This commit is contained in:
Yuriy O'Donnell
2014-06-23 08:11:07 +02:00
parent e7f8032d7d
commit 21655dc61a
11 changed files with 139 additions and 169 deletions

View File

@ -16,12 +16,11 @@
#include "Core/Movie.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/StateCache.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"