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Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games and I can't find the bug. I'm leaving this merged to enable easy recompilation for people who would like to play games that benefit from non-IEEE mode emulation (e.g. Starfox Assault).
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@ -101,7 +101,8 @@ namespace FPURoundMode
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FTZ, // flush-to-zero only
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FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported)
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};
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if (nonIEEEMode)
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// FIXME: proper (?) non-IEEE mode emulation causes issues in lots of games
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if (nonIEEEMode && false)
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{
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csr |= denormalLUT[cpu_info.bFlushToZero];
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}
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