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Merge pull request #393 from RachelBryk/netplay-chat-limit
Limit netplay chat messages to 2000 characters.
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@ -335,6 +335,7 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
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m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
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m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
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, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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m_chat_msg_text->Bind(wxEVT_TEXT_ENTER, &NetPlayDiag::OnChat, this);
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m_chat_msg_text->Bind(wxEVT_TEXT_ENTER, &NetPlayDiag::OnChat, this);
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m_chat_msg_text->SetMaxLength(2000);
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wxButton* const chat_msg_btn = new wxButton(panel, wxID_ANY, _("Send"));
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wxButton* const chat_msg_btn = new wxButton(panel, wxID_ANY, _("Send"));
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chat_msg_btn->Bind(wxEVT_BUTTON, &NetPlayDiag::OnChat, this);
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chat_msg_btn->Bind(wxEVT_BUTTON, &NetPlayDiag::OnChat, this);
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@ -425,6 +426,8 @@ void NetPlayDiag::OnChat(wxCommandEvent&)
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if (s.Length())
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if (s.Length())
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{
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{
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if (s.Length() > 2000)
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s.erase(2000);
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netplay_client->SendChatMessage(WxStrToStr(s));
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netplay_client->SendChatMessage(WxStrToStr(s));
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m_chat_text->AppendText(s.Prepend(" >> ").Append('\n'));
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m_chat_text->AppendText(s.Prepend(" >> ").Append('\n'));
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m_chat_msg_text->Clear();
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m_chat_msg_text->Clear();
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