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DiscIO: Augment the filemon to not slow down ISO properties for GC games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4214 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,6 +30,7 @@
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#include "IniFile.h"
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#include "IniFile.h"
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#include "LogManager.h"
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#include "LogManager.h"
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#include "../../Core/Src/Core.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "FileSystemGCWii.h"
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#include "FileSystemGCWii.h"
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#include "VolumeCreator.h"
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#include "VolumeCreator.h"
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@ -114,10 +115,11 @@ void CheckFile(std::string File, int Size)
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// -----------
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// -----------
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// Find the GC filename
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// Find the GC filename
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void FindFilename(u64 offset)
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void FindFilename(u64 offset)
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{
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{
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// Don't do anything if the log is unselected
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// Don't do anything if a game is not running
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if (Core::GetState() != Core::CORE_RUN) return;
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// Or if the log is unselected
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if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
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if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
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if (!FileAccess) return;
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if (!FileAccess) return;
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