DiscIO: Augment the filemon to not slow down ISO properties for GC games

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4214 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-09-06 16:06:49 +00:00
parent f8e80a317e
commit 21e0bad21e

View File

@ -30,6 +30,7 @@
#include "IniFile.h" #include "IniFile.h"
#include "LogManager.h" #include "LogManager.h"
#include "../../Core/Src/Core.h"
#include "../../Core/Src/ConfigManager.h" #include "../../Core/Src/ConfigManager.h"
#include "FileSystemGCWii.h" #include "FileSystemGCWii.h"
#include "VolumeCreator.h" #include "VolumeCreator.h"
@ -114,10 +115,11 @@ void CheckFile(std::string File, int Size)
// ----------- // -----------
// Find the GC filename // Find the GC filename
void FindFilename(u64 offset) void FindFilename(u64 offset)
{ {
// Don't do anything if the log is unselected // Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN) return;
// Or if the log is unselected
if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return; if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return;
if (!FileAccess) return; if (!FileAccess) return;