OGL/VertexManager: Make vertex and index buffer handles private

These are only ever read, but not written to outside of the VertexManager class.
This commit is contained in:
Lioncash
2017-09-02 18:05:49 -04:00
parent 657195fad5
commit 2237a6a04c
4 changed files with 18 additions and 6 deletions

View File

@ -1796,7 +1796,7 @@ void Renderer::RestoreAPIState()
ProgramShaderCache::BindLastVertexFormat();
const VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
OGLTexture::SetStage();
}