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OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
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@ -1796,7 +1796,7 @@ void Renderer::RestoreAPIState()
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ProgramShaderCache::BindLastVertexFormat();
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const VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
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OGLTexture::SetStage();
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}
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