OGL/VertexManager: Make vertex and index buffer handles private

These are only ever read, but not written to outside of the VertexManager class.
This commit is contained in:
Lioncash
2017-09-02 18:05:49 -04:00
parent 657195fad5
commit 2237a6a04c
4 changed files with 18 additions and 6 deletions

View File

@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects()
s_indexBuffer.reset();
}
GLuint VertexManager::GetVertexBufferHandle() const
{
return m_vertex_buffers;
}
GLuint VertexManager::GetIndexBufferHandle() const
{
return m_index_buffers;
}
void VertexManager::PrepareDrawBuffers(u32 stride)
{
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;