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OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
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@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects()
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s_indexBuffer.reset();
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}
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GLuint VertexManager::GetVertexBufferHandle() const
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{
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return m_vertex_buffers;
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}
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GLuint VertexManager::GetIndexBufferHandle() const
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{
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return m_index_buffers;
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}
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void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
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