mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
This commit is contained in:
@ -37,9 +37,8 @@ public:
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
|
||||
// NativeVertexFormat use this
|
||||
GLuint m_vertex_buffers;
|
||||
GLuint m_index_buffers;
|
||||
GLuint GetVertexBufferHandle() const;
|
||||
GLuint GetIndexBufferHandle() const;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
@ -49,6 +48,9 @@ private:
|
||||
void vFlush() override;
|
||||
void PrepareDrawBuffers(u32 stride);
|
||||
|
||||
GLuint m_vertex_buffers;
|
||||
GLuint m_index_buffers;
|
||||
|
||||
// Alternative buffers in CPU memory for primatives we are going to discard.
|
||||
std::vector<u8> m_cpu_v_buffer;
|
||||
std::vector<u16> m_cpu_i_buffer;
|
||||
|
Reference in New Issue
Block a user