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Use a fake exception to exit early in case of memory breakpoints.
Change TMemCheck::Action to return whether to break rather than calling PPCDebugInterface::BreakNow, as this simplified the implementation; then remove said method, as that was its only caller. One "interface" method down, many to go...
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@ -30,7 +30,6 @@ public:
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virtual void SetPC(unsigned int /*address*/) {}
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virtual void Step() {}
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virtual void RunToBreakpoint() {}
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virtual void BreakNow() {}
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virtual void InsertBLR(unsigned int /*address*/, unsigned int /*value*/) {}
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virtual int GetColor(unsigned int /*address*/){return 0xFFFFFFFF;}
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virtual std::string GetDescription(unsigned int /*address*/) = 0;
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