Merge pull request #797 from shuffle2/msvc-pch

Windows: Use a shared precompiled header for dolphin code under Source/
This commit is contained in:
shuffle2
2014-08-16 14:58:28 -07:00
56 changed files with 203 additions and 330 deletions

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@ -54,6 +54,4 @@ if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND (NOT ANDROID))
set(LIBS ${LIBS} rt)
endif()
enable_precompiled_headers(stdafx.h stdafx.cpp SRCS)
add_dolphin_library(common "${SRCS}" "${LIBS}")

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -69,7 +69,6 @@
<ClInclude Include="PcapFile.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="SettingsHandler.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StdConditionVariable.h" />
<ClInclude Include="StdMakeUnique.h" />
<ClInclude Include="StdMutex.h" />
@ -108,9 +107,6 @@
<ClCompile Include="PcapFile.cpp" />
<ClCompile Include="SDCardUtil.cpp" />
<ClCompile Include="SettingsHandler.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="StringUtil.cpp" />
<ClCompile Include="SymbolDB.cpp" />
<ClCompile Include="SysConf.cpp" />

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@ -63,7 +63,6 @@
<ClInclude Include="Logging\LogManager.h">
<Filter>Logging</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="Crypto\ec.h">
<Filter>Crypto</Filter>
</ClInclude>
@ -114,7 +113,6 @@
<ClCompile Include="Logging\LogManager.cpp">
<Filter>Logging</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="XSaveWorkaround.cpp" />
<ClCompile Include="GekkoDisassembler.cpp" />
</ItemGroup>

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@ -1,16 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{41279555-F94F-4EBC-99DE-AF863C10C5C4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PropertyGroup Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
@ -18,7 +22,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
</ImportGroup>
@ -30,7 +34,7 @@
<PropertyGroup>
<OutDir>$(BuildRootDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup>
<PreBuildEvent>
<Command>cscript /nologo /E:JScript "make_scmrev.h.js"</Command>
</PreBuildEvent>
@ -39,6 +43,7 @@
<None Include="make_scmrev.h.js" />
</ItemGroup>
<ItemGroup>
<!-- force_rebuild.h is a non-existent file used to "trick" msbuild into always re-running this project. -->
<ClInclude Include="force_rebuild.h" />
<ClInclude Include="scmrev.h" />
</ItemGroup>

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/stdafx.h"

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@ -1,19 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#if _MSC_FULL_VER < 180030723
#error Please update your build environment to VS2013 with Update 3 or later!
#endif
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Don't include windows min/max definitions
#include <tchar.h>
#include <vector>
#include <Windows.h>