Merge pull request #797 from shuffle2/msvc-pch

Windows: Use a shared precompiled header for dolphin code under Source/
This commit is contained in:
shuffle2
2014-08-16 14:58:28 -07:00
56 changed files with 203 additions and 330 deletions

View File

@ -99,9 +99,7 @@ set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
set(NOGUI_SRCS MainNoGUI.cpp)
if(WIN32)
set(SRCS ${SRCS} stdafx.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# Link against OS X system frameworks.
list(APPEND LIBS
${APPKIT_LIBRARY}

View File

@ -32,7 +32,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
@ -92,9 +92,6 @@
<ClCompile Include="NetWindow.cpp" />
<ClCompile Include="PatchAddEdit.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="TASInputDlg.cpp" />
<ClCompile Include="VideoConfigDiag.cpp" />
<ClCompile Include="PostProcessingConfigDiag.cpp" />
@ -142,7 +139,6 @@
<ClInclude Include="NetWindow.h" />
<ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="TASInputDlg.h" />
<ClInclude Include="VideoConfigDiag.h" />
<ClInclude Include="PostProcessingConfigDiag.h" />

View File

@ -156,7 +156,6 @@
<ClCompile Include="WiimoteConfigDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
@ -283,7 +282,6 @@
<ClInclude Include="WiimoteConfigDiag.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="GLInterface\GLInterface.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h">
<Filter>GUI\Video</Filter>

View File

@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "DolphinWX/stdafx.h"

View File

@ -1,26 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#ifdef _WIN32
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Don't include windows min/max definitions
#include <wx/wx.h> // wxWidgets
#if defined _M_X86_64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif