Merge pull request #797 from shuffle2/msvc-pch

Windows: Use a shared precompiled header for dolphin code under Source/
This commit is contained in:
shuffle2
2014-08-16 14:58:28 -07:00
56 changed files with 203 additions and 330 deletions

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -46,9 +46,6 @@
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="TextureConverter.cpp" />
@ -91,7 +88,6 @@
<ClInclude Include="RasterFont.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureConverter.h" />

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@ -56,7 +56,6 @@
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="GLExtensions\GLExtensions.cpp">
<Filter>GLExtensions</Filter>
</ClCompile>
@ -98,7 +97,6 @@
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="GLExtensions\ARB_blend_func_extended.h">
<Filter>GLExtensions</Filter>
</ClInclude>

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/stdafx.h"

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@ -1,13 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define NOMINMAX // Don't include windows min/max definitions
#include <tchar.h>
#include <windows.h>