Remove "Disable Textures".

This commit is contained in:
NeoBrainX
2012-02-25 23:53:03 +01:00
parent 1dd6b978c1
commit 227580d1a5
4 changed files with 5 additions and 20 deletions

View File

@ -271,21 +271,13 @@ void GLVertexFormat::EnableComponents(u32 components)
// tex
for (int i = 0; i < 8; ++i)
{
if (!g_ActiveConfig.bDisableTexturing)
{
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
{
glClientActiveTexture(GL_TEXTURE0 + i);
if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
else
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
{
glClientActiveTexture(GL_TEXTURE0 + i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}