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synced 2025-07-21 05:09:34 -06:00
Remove "Disable Textures".
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@ -271,21 +271,13 @@ void GLVertexFormat::EnableComponents(u32 components)
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// tex
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for (int i = 0; i < 8; ++i)
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{
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if (!g_ActiveConfig.bDisableTexturing)
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{
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if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
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{
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glClientActiveTexture(GL_TEXTURE0 + i);
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if (components & (VB_HAS_UV0 << i))
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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else
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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else
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if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
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{
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glClientActiveTexture(GL_TEXTURE0 + i);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if (components & (VB_HAS_UV0 << i))
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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else
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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