mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures. opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show. commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog). this changes try start solving the diferences bethen the hardware plugins and the soft plugin. i hope with i don't brake nothing but please test this a lot. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -154,13 +154,13 @@ const float epsilon8bit = 1.0f / 255.0f;
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static const char *tevKSelTableC[] = // KCSEL
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{
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"1.0f,1.0f,1.0f", // 1 = 0x00
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"0.875,0.875,0.875", // 7_8 = 0x01
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"0.75,0.75,0.75", // 3_4 = 0x02
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"0.625,0.625,0.625", // 5_8 = 0x03
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"0.5,0.5,0.5", // 1_2 = 0x04
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"0.375,0.375,0.375", // 3_8 = 0x05
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"0.25,0.25,0.25", // 1_4 = 0x06
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"0.125,0.125,0.125", // 1_8 = 0x07
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"0.875f,0.875f,0.875f", // 7_8 = 0x01
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"0.75f,0.75f,0.75f", // 3_4 = 0x02
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"0.625f,0.625f,0.625f", // 5_8 = 0x03
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"0.5f,0.5f,0.5f", // 1_2 = 0x04
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"0.375f,0.375f,0.375f", // 3_8 = 0x05
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"0.25f,0.25f,0.25f", // 1_4 = 0x06
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"0.125f,0.125f,0.125f", // 1_8 = 0x07
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"ERROR", // 0x08
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"ERROR", // 0x09
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"ERROR", // 0x0a
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@ -266,7 +266,7 @@ static const char *tevCInputTable[] = // CC
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"rastemp.rgb", // RASC,
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"rastemp.aaa", // RASA,
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"float3(1.0f,1.0f,1.0f)", // ONE,
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"float3(.5f,.5f,.5f)", // HALF,
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"float3(0.5f,0.5f,0.5f)", // HALF,
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"konsttemp.rgb", // KONST,
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"float3(0.0f,0.0f,0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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@ -291,7 +291,7 @@ static const char *tevCInputTable2[] = // CC
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"rastemp", // RASC,
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"(rastemp.aaa)", // RASA,
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"float3(1.0f,1.0f,1.0f)", // ONE
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"float3(.5f,.5f,.5f)", // HALF
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"float3(0.5f,0.5f,0.5f)", // HALF
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"konsttemp", //"konsttemp.rgb", // KONST
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"float3(0.0f,0.0f,0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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@ -326,7 +326,7 @@ static const char *tevAInputTable2[] = // CA
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"textemp", // TEXA,
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"rastemp", // RASA,
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"konsttemp", // KONST, (hw1 had quarter)
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"float4(0,0,0,0)", // ZERO
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"float4(0.0,0.0,0.0,0.0)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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@ -342,7 +342,7 @@ static const char *tevRasTable[] =
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"ERROR", //4
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"alphabump", // use bump alpha
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"(alphabump*(255.0f/248.0f))", //normalized
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"float4(0,0,0,0)", // zero
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"float4(0.0,0.0,0.0,0.0)", // zero
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};
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static const char *alphaRef[2] =
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@ -473,7 +473,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
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char* pmainstart = p;
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WRITE(p, " float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
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" float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
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" float3 comp16 = float3(1.0f,255.0f,0.0f), comp24 = float3(1.0f,255.0f,255.0f*255.0f);\n"
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" float4 alphabump=0;\n"
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" float3 tevcoord;\n"
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" float2 wrappedcoord, tempcoord;\n\n");
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@ -533,9 +533,8 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
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{
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// alpha test will always fail, so restart the shader and just make it an empty function
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p = pmainstart;
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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//WRITE(p, "discard;\n");
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WRITE(p, "ocol0 = 0;\n");
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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}
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else
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{
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@ -578,19 +577,28 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
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{
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// write the bump alpha
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if (bpmem.tevind[n].fmt == ITF_8)
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WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
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WRITE(p, "alphabump = indtex%d.%s %s;\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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tevIndAlphaScale[bpmem.tevind[n].fmt]);
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else
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{
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// donkopunchstania: really bad way to do this
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// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
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// omitting fract seems to work as well
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WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs]);
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WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt, tevIndAlphaSel[bpmem.tevind[n].bs]);
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WRITE(p, " alphabump = 1.0f;\n");
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WRITE(p, "else\n");
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WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
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WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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tevIndAlphaScale[bpmem.tevind[n].fmt]);
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/*WRITE(p, " alphabump = indtex%d.%s %s;\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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tevIndAlphaScale[bpmem.tevind[n].fmt]);
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WRITE(p, "if (alphabump > 1.0f ){ alphabump = fract ( alphabump );if (alphabump == 0.0f ) alphabump = 1.0f;}\n");*/
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}
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}
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@ -669,7 +677,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
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SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask, HLSL);
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}
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else
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WRITE(p, "textemp=float4(1,1,1,1);\n");
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WRITE(p, "textemp=float4(1.0,1.0,1.0,1.0);\n");
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int kc = bpmem.tevksel[n / 2].getKC(n & 1);
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int ka = bpmem.tevksel[n / 2].getKA(n & 1);
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@ -720,23 +728,41 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
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case TEVCMP_R8_GT:
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case TEVCMP_RGB8_GT: // per component compares
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WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f))",
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tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
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tevCInputTable[cc.d],
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tevCInputTable2[cc.a],
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cmp==TEVCMP_R8_GT?"r":"rgb",
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tevCInputTable2[cc.b],
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cmp==TEVCMP_R8_GT?"r":"rgb",
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tevCInputTable[cc.c]);
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break;
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case TEVCMP_R8_EQ:
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case TEVCMP_RGB8_EQ:
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WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f))",
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tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
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tevCInputTable[cc.d],
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tevCInputTable2[cc.a],
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tevCInputTable2[cc.b],
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epsilon8bit,
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tevCInputTable[cc.c]);
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break;
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case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
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case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
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WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f))",
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tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
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tevCInputTable[cc.d],
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tevCInputTable2[cc.a],
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tevCInputTable2[cc.b],
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cmp==TEVCMP_GR16_GT?"16":"24",
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tevCInputTable[cc.c]);
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break;
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case TEVCMP_GR16_EQ:
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case TEVCMP_BGR24_EQ:
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WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f))",
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tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_EQ?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
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tevCInputTable[cc.d],
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tevCInputTable2[cc.a],
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tevCInputTable2[cc.b],
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cmp==TEVCMP_GR16_EQ?"16":"24",
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epsilon8bit,
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tevCInputTable[cc.c]);
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break;
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default:
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WRITE(p, "float3(0.0f,0.0f,0.0f)");
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@ -785,23 +811,41 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
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case TEVCMP_R8_GT:
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case TEVCMP_A8_GT:
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WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)",
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tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
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tevAInputTable[ac.d],
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tevAInputTable2[ac.a],
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cmp==TEVCMP_R8_GT?"r":"a",
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tevAInputTable2[ac.b],
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cmp==TEVCMP_R8_GT?"r":"a",
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tevAInputTable[ac.c]);
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break;
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case TEVCMP_R8_EQ:
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case TEVCMP_A8_EQ:
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WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)",
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tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
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WRITE(p, " %s + (abs(%s.r - %s.r)<= %f ? %s : 0)",
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tevAInputTable[ac.d],
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tevAInputTable2[ac.a],
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tevAInputTable2[ac.b],
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epsilon8bit,
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tevAInputTable[ac.c]);
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break;
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case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
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case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
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WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)",
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tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
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tevAInputTable[ac.d],
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tevAInputTable2[ac.a],
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tevAInputTable2[ac.b],
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cmp==TEVCMP_GR16_GT?"16":"24",
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tevAInputTable[ac.c]);
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break;
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case TEVCMP_GR16_EQ:
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case TEVCMP_BGR24_EQ:
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WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)",
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tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_EQ?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
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WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<=%f ? %s : 0)",
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tevAInputTable[ac.d],
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tevAInputTable2[ac.a],
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tevAInputTable2[ac.b],
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cmp==TEVCMP_GR16_EQ?"16":"24",
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epsilon8bit,
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tevAInputTable[ac.c]);
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break;
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default:
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WRITE(p, "0)");
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@ -851,21 +895,37 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
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}
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}
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static void WriteAlphaCompare(char *&p, int num, int comp)
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static const char *tevAlphaFuncsTable[] =
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{
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switch(comp)
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{
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case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
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case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
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case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
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case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
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case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
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case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
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case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
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case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
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default: PanicAlert("Bad Alpha Compare! %08x", comp);
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}
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}
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"(false)", //ALPHACMP_NEVER 0
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"(prev.a < %s + %f)", //ALPHACMP_LESS 1
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"(abs( prev.a - %s ) <= %f)", //ALPHACMP_EQUAL 2
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"(prev.a <= %s + %f)", //ALPHACMP_LEQUAL 3
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"(prev.a > %s - %f)", //ALPHACMP_GREATER 4
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"(abs( prev.a - %s ) > %f)", //ALPHACMP_NEQUAL 5
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"(prev.a >= %s - %f)", //ALPHACMP_GEQUAL 6
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"(true)" //ALPHACMP_ALWAYS 7
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};
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static const float tevAlphaDeltas[] =
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{
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0.0f, //ALPHACMP_NEVER 0
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epsilon8bit*0.5f, //ALPHACMP_LESS 1
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epsilon8bit, //ALPHACMP_EQUAL 2
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epsilon8bit*0.5f, //ALPHACMP_LEQUAL 3
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epsilon8bit*0.5f, //ALPHACMP_GREATER 4
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epsilon8bit, //ALPHACMP_NEQUAL 5
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epsilon8bit*0.5f, //ALPHACMP_GEQUAL 6
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0.0f //ALPHACMP_ALWAYS 7
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};
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static const char *tevAlphaFunclogicTable[] =
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{
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" && ", // and
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" || ", // or
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" != ", // xor
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" == " // xnor
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};
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static bool WriteAlphaTest(char *&p, bool HLSL)
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{
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@ -876,38 +936,22 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
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switch(op)
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{
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case 0: // AND
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if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS)
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return true;
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if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER)
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{
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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return false;
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}
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if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
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if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
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break;
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case 1: // OR
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if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS)
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return true;
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if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)
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{
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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return false;
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}
|
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if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
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if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
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break;
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case 2: // XOR
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
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return true;
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
|
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{
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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return false;
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}
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return false;
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break;
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case 3: // XNOR
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
|
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{
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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return false;
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}
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return false;
|
||||
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
|
||||
return true;
|
||||
break;
|
||||
@ -918,78 +962,67 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
if (HLSL)
|
||||
WRITE(p, "clip( ");
|
||||
else
|
||||
WRITE(p, "discard( ");
|
||||
WRITE(p, "discard(!( ");
|
||||
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
int compindex = bpmem.alphaFunc.comp0 % 8;
|
||||
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0],tevAlphaDeltas[compindex]);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch (bpmem.alphaFunc.logic)
|
||||
{
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
default: break;
|
||||
}
|
||||
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);
|
||||
|
||||
compindex = bpmem.alphaFunc.comp1 % 8;
|
||||
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1],tevAlphaDeltas[compindex]);
|
||||
|
||||
if (HLSL) {
|
||||
// clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative
|
||||
WRITE(p, " ? -1 : 1);\n");
|
||||
WRITE(p, " ? 1 : -1);\n");
|
||||
} else {
|
||||
WRITE(p, ");\n");
|
||||
WRITE(p, "));\n");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const char *tevFogFuncsTable[] =
|
||||
{
|
||||
"", //No Fog
|
||||
"", //?
|
||||
"", //Linear
|
||||
"", //?
|
||||
" fog = 1.0f - pow(2, -8.0f * fog);\n", //exp
|
||||
" fog = 1.0f - pow(2, -8.0f * fog * fog);\n", //exp2
|
||||
" fog = pow(2, -8.0f * (1.0f - fog));\n", //backward exp
|
||||
" fog = 1.0f - fog;\n fog = pow(2, -8.0f * fog * fog);\n" //backward exp2
|
||||
};
|
||||
|
||||
static void WriteFog(char *&p)
|
||||
{
|
||||
bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
|
||||
|
||||
if (enabled)
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0)
|
||||
{
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0)
|
||||
{
|
||||
// perspective
|
||||
// ze = A/(B - Zs)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
// orthographic
|
||||
// ze = a*Zs
|
||||
WRITE (p, " float ze = "I_FOG"[1].x * depth;\n");
|
||||
}
|
||||
|
||||
//WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
|
||||
WRITE (p, " float fog = saturate(ze - "I_FOG"[1].z);\n");
|
||||
|
||||
switch (bpmem.fog.c_proj_fsel.fsel)
|
||||
{
|
||||
case 0: // TODO - No fog?
|
||||
break;
|
||||
case 2: // linear
|
||||
// empty
|
||||
break;
|
||||
case 4: // exp
|
||||
WRITE(p, " fog = 1.0f - pow(2, -8.0f * fog);\n");
|
||||
break;
|
||||
case 5: // exp2
|
||||
WRITE(p, " fog = 1.0f - pow(2, -8.0f * fog * fog);\n");
|
||||
break;
|
||||
case 6: // backward exp
|
||||
WRITE(p, " fog = 1.0f - fog;\n");
|
||||
WRITE(p, " fog = pow(2, -8.0f * fog);\n");
|
||||
break;
|
||||
case 7: // backward exp2
|
||||
WRITE(p, " fog = 1.0f - fog;\n");
|
||||
WRITE(p, " fog = pow(2, -8.0f * fog * fog);\n");
|
||||
break;
|
||||
default: WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
|
||||
}
|
||||
|
||||
WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
|
||||
// perspective
|
||||
// ze = A/(B - Zs)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
// orthographic
|
||||
// ze = a*Zs
|
||||
WRITE (p, " float ze = "I_FOG"[1].x * depth;\n");
|
||||
}
|
||||
|
||||
//WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
|
||||
WRITE (p, " float fog = saturate(ze - "I_FOG"[1].z);\n");
|
||||
|
||||
if(bpmem.fog.c_proj_fsel.fsel > 3)
|
||||
{
|
||||
WRITE(p, tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bpmem.fog.c_proj_fsel.fsel != 2)
|
||||
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
|
||||
}
|
||||
|
||||
WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user