Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).

Made it so that Source/Core/DolphinWX/Globals.h is only used for the wxWidgets build, and a little other file inclusion clean up.
Fix an issue where a user runs a game from the open menu or toolbar items with a clean user directory, and henceforth double clicking on the empty game list (where it says double click to browse for games), that game is run again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6037 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-08-03 03:20:44 +00:00
parent f7c4670c9f
commit 22872b383c
10 changed files with 73 additions and 128 deletions

View File

@ -16,19 +16,14 @@
// http://code.google.com/p/dolphin-emu/
// This file holds global data for DolphinWx and DebuggerWx
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include "Common.h"
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
enum
{
Toolbar_DebugGo,
@ -248,49 +243,31 @@ enum
LIST_CTRL = 1000
};
#define wxUSE_XPM_IN_MSW 1
#define USE_XPM_BITMAPS 1
#include <wx/wx.h>
#include <wx/toolbar.h>
#include <wx/log.h>
#include <wx/image.h>
#include <wx/aboutdlg.h>
#include <wx/filedlg.h>
#include <wx/spinctrl.h>
#include <wx/srchctrl.h>
#include <wx/listctrl.h>
#include <wx/progdlg.h>
#include <wx/imagpng.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/cmdline.h>
#include <wx/busyinfo.h>
// For compilers that support precompilation, includes <wx/wx.h>.
//#include <wx/wxprec.h>
//#ifndef WX_PRECOMP
#if defined(HAVE_WX) && HAVE_WX
#include <wx/wx.h>
//#endif
#include <wx/toolbar.h>
#include <wx/log.h>
#include <wx/image.h>
#include <wx/aboutdlg.h>
#include <wx/filedlg.h>
#include <wx/spinctrl.h>
#include <wx/srchctrl.h>
#include <wx/listctrl.h>
#include <wx/progdlg.h>
#include <wx/imagpng.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/cmdline.h>
#include <wx/busyinfo.h>
// Define this to use XPMs everywhere (by default, BMPs are used under Win)
// BMPs use less space, but aren't compiled into the executable on other platforms
#if USE_XPM_BITMAPS && defined (__WXMSW__) && !wxUSE_XPM_IN_MSW
#error You need to enable XPM support to use XPM bitmaps with toolbar!
#endif // USE_XPM_BITMAPS
// custom message macro
#define EVT_HOST_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY(\
// custom message macro
#define EVT_HOST_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY(\
wxEVT_HOST_COMMAND, id, wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent(wxCommandEventFunction, &fn), \
(wxObject*) NULL \
),
extern const wxEventType wxEVT_HOST_COMMAND;
extern const wxEventType wxEVT_HOST_COMMAND;
#endif // HAVE_WX
#endif // _GLOBALS_H