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D3D11: Reload shader cache when relevant config changes
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@ -64,5 +64,7 @@ public:
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private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
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u32 src_width, u32 src_height, float Gamma);
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u32 m_last_host_config_bits = 0;
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};
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}
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