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Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part of SConfig/ConfigManager because there is no reason for it to be there. * Move out file name parsing and constructing the appropriate params from paths to a separate function that does that, and only that. * For every different boot type we support, add a proper struct with only the required parameters, with descriptive names and use std::variant to only store what we need. * Clean up the bHLE_BS2 stuff which made no sense sometimes. Now instead of using bHLE_BS2 for two different things, both for storing the user config setting and as a runtime boot parameter, we simply replace the Disc boot params with BootParameters::IPL. * Const correctness so it's clear what can or cannot update the config. * Drop unused parameters and unneeded checks. * Make a few checks a lot more concise. (Looking at you, extension checks for disc images.) * Remove a mildly terrible workaround where we needed to pass an empty string in order to boot the GC IPL without any game inserted. (Not required anymore thanks to std::variant and std::optional.) The motivation for this are multiple: cleaning up and being able to add support for booting an installed NAND title. Without this change, it'd be pretty much impossible to implement that. Also, using std::visit with std::variant makes the compiler do additional type checks: now we're guaranteed that the boot code will handle all boot types and no invalid boot type will be possible.
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@ -9,6 +9,8 @@
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#include "Common/CommonTypes.h"
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struct BootParameters;
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struct GCPadStatus;
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class PointerWrap;
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struct wiimote_key;
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@ -110,7 +112,7 @@ static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
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void FrameUpdate();
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void InputUpdate();
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void Init();
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void Init(const BootParameters& boot);
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void SetPolledDevice();
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@ -171,8 +173,6 @@ bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures&
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void EndPlayInput(bool cont);
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void SaveRecording(const std::string& filename);
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void DoState(PointerWrap& p);
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void CheckMD5();
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void GetMD5();
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void Shutdown();
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void CheckPadStatus(GCPadStatus* PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
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