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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -783,3 +783,17 @@ int CUCode_Zelda::DumpAFC(u8* pIn, const int size, const int srate)
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}
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void CUCode_Zelda::DoState(PointerWrap &p) {
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p.Do(m_MailState);
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p.Do(m_PBMask);
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p.Do(m_NumPBs);
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p.Do(m_PBAddress);
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p.Do(m_MaxSyncedPB);
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p.Do(m_PBs);
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p.Do(m_readOffset);
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p.Do(m_NumberOfFramesToRender);
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p.Do(m_CurrentFrameToRender);
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p.Do(m_numSteps);
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p.Do(m_step);
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p.Do(m_Buffer);
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}
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