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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -140,6 +140,7 @@ public:
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void CopyPBsFromRAM();
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void CopyPBsToRAM();
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void DoState(PointerWrap &p);
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int AFCdecodebuffer(char *input, signed short *out, short * histp, short * hist2p, int type = 9);
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