State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-06-20 10:24:49 +00:00
parent 4292962ea2
commit 22a6533f7f
4 changed files with 19 additions and 0 deletions

View File

@ -19,6 +19,7 @@
#define _UCODES_H
#include "Common.h"
#include "ChunkFile.h"
#define UCODE_ROM 0x0000000
#define UCODE_INIT_AUDIO_SYSTEM 0x0000001
@ -41,6 +42,8 @@ public:
virtual void Update(int cycles) = 0;
virtual void MixAdd(short* buffer, int size) {}
virtual void DoState(PointerWrap &p) {}
protected:
CMailHandler& m_rMailHandler;
};