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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -225,6 +225,7 @@ void Shutdown()
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void DoState(unsigned char **ptr, int mode)
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{
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PointerWrap p(ptr, mode);
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CDSPHandler::GetInstance().GetUCode()->DoState(p);
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}
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