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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
AudioCommon: Migrate logging over to fmt
printf specifiers, begone!
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@ -60,12 +60,12 @@ bool WASAPIStream::isValid()
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return true;
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}
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static bool HandleWinAPI(std::string message, HRESULT result)
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static bool HandleWinAPI(std::string_view message, HRESULT result)
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{
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if (result != S_OK)
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{
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_com_error err(result);
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std::string error = TStrToUTF8(err.ErrorMessage()).c_str();
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std::string error = TStrToUTF8(err.ErrorMessage());
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switch (result)
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{
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@ -74,7 +74,7 @@ static bool HandleWinAPI(std::string message, HRESULT result)
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break;
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}
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ERROR_LOG(AUDIO, "WASAPI: %s: %s", message.c_str(), error.c_str());
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ERROR_LOG_FMT(AUDIO, "WASAPI: {}: {}", message, error);
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}
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return result == S_OK;
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@ -236,8 +236,8 @@ bool WASAPIStream::SetRunning(bool running)
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if (!device)
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{
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ERROR_LOG(AUDIO, "Can't find device '%s', falling back to default",
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SConfig::GetInstance().sWASAPIDevice.c_str());
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ERROR_LOG_FMT(AUDIO, "Can't find device '{}', falling back to default",
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SConfig::GetInstance().sWASAPIDevice);
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result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
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}
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}
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@ -261,7 +261,7 @@ bool WASAPIStream::SetRunning(bool running)
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device_properties->GetValue(PKEY_Device_FriendlyName, &device_name);
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INFO_LOG(AUDIO, "Using audio endpoint '%s'", TStrToUTF8(device_name.pwszVal).c_str());
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INFO_LOG_FMT(AUDIO, "Using audio endpoint '{}'", TStrToUTF8(device_name.pwszVal));
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PropVariantClear(&device_name);
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@ -280,7 +280,7 @@ bool WASAPIStream::SetRunning(bool running)
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result = m_audio_client->GetDevicePeriod(nullptr, &device_period);
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device_period += SConfig::GetInstance().iLatency * (10000 / m_format.Format.nChannels);
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INFO_LOG(AUDIO, "Audio period set to %d", device_period);
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INFO_LOG_FMT(AUDIO, "Audio period set to {}", device_period);
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if (!HandleWinAPI("Failed to obtain device period", result))
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{
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@ -384,7 +384,7 @@ bool WASAPIStream::SetRunning(bool running)
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device->Release();
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INFO_LOG(AUDIO, "WASAPI: Successfully initialized!");
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INFO_LOG_FMT(AUDIO, "WASAPI: Successfully initialized!");
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m_running = true;
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m_thread = std::thread([this] { SoundLoop(); });
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