mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,9 +39,10 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
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// stick
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groups.push_back( m_stick = new AnalogStick( "Stick" ) );
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// force
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//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
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groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
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// tilt
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groups.push_back( m_tilt = new Tilt( "Tilt" ) );
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// swing
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//groups.push_back( m_swing = new Force( "Swing" ) );
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// shake
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@ -57,7 +58,7 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
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memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) );
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// this should get set to 0 on disconnect, but it isn't, o well
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m_shake_step = 0;
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memset(m_shake_step, 0, sizeof(m_shake_step));
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}
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void Nunchuk::GetState( u8* const data, const bool focus )
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@ -68,43 +69,18 @@ void Nunchuk::GetState( u8* const data, const bool focus )
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m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );
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// tilt
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float x, y;
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m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
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EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus);
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// this isn't doing anything with those low bits in the calib data, o well
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const accel_cal* const cal = (accel_cal*)®[0x20];
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const u8* const zero_g = &cal->zero_g.x;
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u8 one_g[3];
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for ( unsigned int i=0; i<3; ++i )
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one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
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// this math should be good enough :P
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ncdata->az = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
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ncdata->ax = u8(sin(x) * -one_g[0] + zero_g[0]);
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ncdata->ay = u8(sin(y) * one_g[1] + zero_g[1]);
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// shake
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const unsigned int btns[] = { 0x01, 0x02, 0x04 };
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unsigned int shake = 0;
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if (focus)
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m_shake->GetState( &shake, btns );
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if (shake)
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{
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for ( unsigned int i=0; i<3; ++i )
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if ( shake & (1 << i) )
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(&ncdata->ax)[i] = shake_data[m_shake_step];
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m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
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}
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else
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m_shake_step = 0;
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// buttons
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if (focus)
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// shake
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EmulateShake(&ncdata->ax, m_shake, m_shake_step);
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// buttons
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m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
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}
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// flip the button bits :/
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ncdata->bt ^= 0x3;
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ncdata->bt ^= 0x03;
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}
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