New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-04-29 18:51:04 +00:00
parent 81f06220ce
commit 22c2276cef
17 changed files with 579 additions and 290 deletions

View File

@ -77,8 +77,101 @@ struct ReportFeatures
{ 0, 0, 0, 0, 23 },
};
// array of accel data to emulate shaking
const u8 shake_data[8] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
void EmulateShake( u8* const accel
, ControllerEmu::Buttons* const buttons_group
, unsigned int* const shake_step )
{
static const u8 shake_data[] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
unsigned int shake = 0;
buttons_group->GetState( &shake, btns );
for ( unsigned int i=0; i<3; ++i )
if (shake & (1 << i))
{
accel[i] = shake_data[shake_step[i]++];
shake_step[i] %= sizeof(shake_data);
}
else
shake_step[i] = 0;
}
void EmulateTilt( wm_accel* const accel
, ControllerEmu::Tilt* const tilt_group
, const accel_cal* const cal
, bool focus, bool sideways, bool upright)
{
float roll, pitch;
tilt_group->GetState( &roll, &pitch, 0, focus ? (PI / 2) : 0 ); // 90 degrees
// this isn't doing anything with those low bits in the calib data, o well
const u8* const zero_g = &cal->zero_g.x;
s8 one_g[3];
for ( unsigned int i=0; i<3; ++i )
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
unsigned int ud = 0, lr = 0, fb = 0;
// some notes that no one will understand but me :p
// left, forward, up
// lr/ left == negative for all orientations
// ud/ up == negative for upright longways
// fb/ forward == positive for (sideways flat)
//if (sideways)
//{
// if (upright)
// {
// ud = 0;
// lr = 1;
// fb = 2;
// }
// else
// {
// ud = 2;
// lr = 1;
// fb = 0;
// one_g[fb] *= -1;
// }
//}
//else
//{
// if (upright)
// {
// ud = 1;
// lr = 0;
// fb = 2;
// one_g[ud] *= -1;
// }
// else
// {
// ud = 2;
// lr = 0;
// fb = 1;
// }
//}
// this is the above statements compacted
ud = upright ? (sideways ? 0 : 1) : 2;
lr = sideways;
fb = upright ? 2 : (sideways ? 0 : 1);
if (sideways && !upright)
one_g[fb] *= -1;
if (!sideways && upright)
one_g[ud] *= -1;
(&accel->x)[ud] = u8(sin( (PI / 2) - std::max( abs(roll), abs(pitch) ) ) * one_g[ud] + zero_g[ud]);
(&accel->x)[lr] = u8(sin(roll) * -one_g[lr] + zero_g[lr]);
(&accel->x)[fb] = u8(sin(pitch) * one_g[fb] + zero_g[fb]);
}
//void EmulateSwing()
//{
//
//}
const u16 button_bitmasks[] =
{
@ -115,6 +208,9 @@ void Wiimote::Reset()
m_rumble_on = false;
m_speaker_mute = false;
// used for some hax in Update()
m_skip_update = 0;
// will make the first Update() call send a status request
// the first call to RequestStatus() will then set up the status struct extension bit
m_extension->active_extension = -1;
@ -133,10 +229,10 @@ void Wiimote::Reset()
m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
m_reg_speaker = (SpeakerConfig*)&m_register[0xa20000][0];
m_reg_ext = &m_register[0xa40000][0];
m_reg_speaker = (SpeakerReg*)&m_register[0xa20000][0];
m_reg_ext = (ExtensionReg*)&m_register[0xa40000][0];
m_reg_motion_plus = &m_register[0xa60000][0];
m_reg_ir = &m_register[0xB00000][0];
m_reg_ir = (IrReg*)&m_register[0xB00000][0];
// testing
//memcpy( m_reg_motion_plus + 0xfa, motion_plus_id, sizeof(motion_plus_id) );
@ -150,7 +246,8 @@ void Wiimote::Reset()
// 0x55 - 0xff: level 4
m_status.battery = 0x5f;
m_shake_step = 0;
memset(m_shake_step, 0, sizeof(m_shake_step));
memset(m_swing_step, 0, sizeof(m_swing_step));
// clear read request queue
while (m_read_requests.size())
@ -160,7 +257,9 @@ void Wiimote::Reset()
}
}
Wiimote::Wiimote( const unsigned int index ) : m_index(index)
Wiimote::Wiimote( const unsigned int index )
: m_index(index)
// , m_sound_stream( NULL )
{
// ---- set up all the controls ----
@ -171,12 +270,11 @@ Wiimote::Wiimote( const unsigned int index ) : m_index(index)
// ir
groups.push_back( m_ir = new Cursor( "IR", &g_WiimoteInitialize ) );
m_ir->controls.push_back( new ControlGroup::Input( "Forward" ) );
m_ir->controls.push_back( new ControlGroup::Input( "Hide" ) );
// forces
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
// tilt
groups.push_back( m_tilt = new Tilt( "Tilt" ) );
// swing
//groups.push_back( m_swing = new Force( "Swing" ) );
// shake
@ -193,20 +291,46 @@ Wiimote::Wiimote( const unsigned int index ) : m_index(index)
m_extension->attachments.push_back( new WiimoteEmu::Guitar() );
m_extension->attachments.push_back( new WiimoteEmu::Drums() );
// rumble
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
// dpad
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// rumble
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
// options
groups.push_back( m_options = new ControlGroup( "Options" ) );
m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
m_options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) );
m_options->settings.push_back( new ControlGroup::Setting( "Upright Wiimote", false ) );
#ifdef USE_WIIMOTE_EMU_SPEAKER
// set up speaker stuff
// this doesnt belong here
// TODO: i never clean up any of this audio stuff
if (0 == m_index) // very dumb
{
ALCdevice* pDevice;
ALchar DeviceName[] = "DirectSound3D";
pDevice = alcOpenDevice(DeviceName);
ALCcontext* pContext;
pContext = alcCreateContext(pDevice, NULL);
alcMakeContextCurrent(pContext);
}
alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
alListener3f(AL_DIRECTION, 0.0, 0.0, 0.0);
alGenSources(1, &m_audio_source);
alSourcef(m_audio_source, AL_PITCH, 1.0);
alSourcef(m_audio_source, AL_GAIN, 1.0);
alSourcei(m_audio_source, AL_LOOPING, false);
#endif
// --- reset eeprom/register/values to default ---
Reset();
@ -219,18 +343,37 @@ std::string Wiimote::GetName() const
void Wiimote::Update()
{
const bool is_sideways = m_options->settings[1]->value > 0;
const bool is_sideways = m_options->settings[1]->value > 0;
const bool is_upright = m_options->settings[2]->value > 0;
// if windows is focused or background input is enabled
const bool focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
const bool is_focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
// no rumble if no focus
if (false == focus)
if (false == is_focus)
m_rumble_on = false;
m_rumble->controls[0]->control_ref->State(m_rumble_on);
// testing speaker stuff
// ----speaker----
#ifdef USE_WIIMOTE_EMU_SPEAKER
ALint processed = 0;
alGetSourcei(m_audio_source, AL_BUFFERS_PROCESSED, &processed);
while (processed--)
{
//PanicAlert("Buffer Processed");
alSourceUnqueueBuffers(m_audio_source, 1, &m_audio_buffers.front().buffer);
alDeleteBuffers(1, &m_audio_buffers.front().buffer);
delete[] m_audio_buffers.front().samples;
m_audio_buffers.pop();
}
// testing speaker crap
//m_rumble->controls[0]->control_ref->State( m_speaker_data.size() > 0 );
//if ( m_speaker_data.size() )
//m_speaker_data.pop();
//while ( m_speaker_data.size() )
//{
// std::ofstream file;
@ -239,12 +382,11 @@ void Wiimote::Update()
// file.close();
// m_speaker_data.pop();
//}
//if ( m_speaker_data.size() )
// m_speaker_data.pop();
#endif
// update buttons in status struct
m_status.buttons = 0;
if ( focus )
if (is_focus)
{
m_buttons->GetState( &m_status.buttons, button_bitmasks );
m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
@ -283,12 +425,29 @@ void Wiimote::Update()
m_reporting_auto = false;
}
if ( false == m_reporting_auto )
if (false == m_reporting_auto)
return;
// Some hax to skip a few update cycles after a change in reporting mode
// It fixes the nunchuk prob in ztp and wii sports. I have no idea why
// maybe its an m_reporting_channel problem?
if (m_skip_update)
{
--m_skip_update;
return;
}
// figure out what data we need
const ReportFeatures& rpt = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
// what does the real wiimote do when put in a reporting mode with extension data,
// but with no extension attached? should i just send zeros? sure
//if (rpt.ext && (m_extension->active_extension <= 0))
//{
// m_reporting_auto = false;
// return;
//}
// set up output report
// made data bigger than needed in case the wii specifies the wrong ir mode for a reporting mode
u8 data[46];
@ -301,79 +460,63 @@ void Wiimote::Update()
if (rpt.core)
*(wm_core*)(data + rpt.core) = m_status.buttons;
// accelerometer
// ----accelerometer----
if (rpt.accel)
{
// tilt
float x, y;
m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
// ----TILT----
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
// this isn't doing anything with those low bits in the calib data, o well
const accel_cal* const cal = (accel_cal*)&m_eeprom[0x16];
const u8* const zero_g = &cal->zero_g.x;
u8 one_g[3];
for ( unsigned int i=0; i<3; ++i )
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
// this math should be good enough :P
data[rpt.accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
if (is_sideways)
{
data[rpt.accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]);
data[rpt.accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]);
}
else
{
data[rpt.accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]);
data[rpt.accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]);
}
// shake
const unsigned int btns[] = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20 };
unsigned int shake = 0;
if (focus)
m_shake->GetState( &shake, btns );
if (shake)
{
for ( unsigned int i=0; i<3; ++i )
if (shake & (1 << i))
data[rpt.accel + i] = shake_data[m_shake_step];
m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
}
else
m_shake_step = 0;
// TODO: swing
// ----SWING----
//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
//u8 swing[3];
//m_swing->GetState( swing, 0x80, 60 );
//for ( unsigned int i=0; i<3; ++i )
// if ( swing[i] != 0x80 )
// data[rpt.accel + i] = swing[i];
//m_swing->GetState( swing, 0x80, 0x40 );
//// up/down
//if (swing[0] != 0x80)
//{
// //data[rpt.accel + 0] = swing[0];
// data[rpt.accel + 2] += swing_data[m_swing_step[0]/4];
// if (m_swing_step[0] < 12)
// ++m_swing_step[0];
//}
//else
// m_swing_step[0] = 0;
//// left/right
//if (swing[1] != 0x80)
// data[rpt.accel + !is_sideways] = swing[1];
//// forward/backward
//if (swing[2] != 0x80)
// data[rpt.accel + is_sideways] = swing[2];
// ----SHAKE----
if (is_focus)
EmulateShake(data + rpt.accel, m_shake, m_shake_step);
}
// extension
// ----extension----
if (rpt.ext)
{
m_extension->GetState(data + rpt.ext, focus);
// both of these ifs work
//if ( m_reg_ext[0xf0] != 0x55 )
if ( m_reg_ext[0xf0] == 0xaa )
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
m_extension->GetState(data + rpt.ext, is_focus);
// i dont think anything accesses the extension data like this, but ill support it
memcpy(m_reg_ext + 8, data + rpt.ext, sizeof(wm_extension));
// i think it should be unencrpyted in the register, encrypted when read
memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
// both of these ifs work
//if (0x55 != m_reg_ext->encryption)
if (0xAA == m_reg_ext->encryption)
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
}
// ir
// ----ir----
if (rpt.ir)
{
float xx = 10000, yy = 0, zz = 0;
if (focus)
if (is_focus)
m_ir->GetState(&xx, &yy, &zz, true);
xx *= (-256 * 0.95f);
@ -394,7 +537,7 @@ void Wiimote::Update()
x[3] = (unsigned int)(xx + 1.2f * distance);
// ir mode
switch (m_reg_ir[0x33])
switch (m_reg_ir->mode)
{
// basic
case 1 :
@ -432,8 +575,8 @@ void Wiimote::Update()
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
if (y < 768)
{
for ( unsigned int i=0; i<2; ++i )
if (irdata[i].x < 1024)
for ( unsigned int i=0; i<4; ++i )
if (x[i] < 1024)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
@ -542,25 +685,26 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
// TODO: i need to test this
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
{
const_iterator i = begin();
const const_iterator e = end();
while (length)
{
const std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// TODO: don't need to start at begin() each time
// find block and start of next block
const_iterator
i = begin(),
e = end();
for ( ; i!=e; ++i )
// if address is inside or after this block
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
// if address is before this block
else
{
// how far til the start of the next block
addr_end = std::min( i->first, addr_end );
break;
}
@ -568,7 +712,9 @@ void Wiimote::Register::Read( size_t address, void* dst, size_t length )
// read bytes from a mapped block
if (block)
{
// offset of wanted data in the vector
const size_t offset = std::min( address - addr_start, block->size() );
// how much data we can read depending on the vector size and how much we want
const size_t amt = std::min( block->size()-offset, length );
memcpy( dst, &block->operator[](offset), amt );
@ -592,25 +738,26 @@ void Wiimote::Register::Read( size_t address, void* dst, size_t length )
// TODO: i need to test this
void Wiimote::Register::Write( size_t address, void* src, size_t length )
{
iterator i = begin();
const const_iterator e = end();
while (length)
{
std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// TODO: don't need to start at begin() each time
// find block and start of next block
iterator
i = begin(),
e = end();
for ( ; i!=e; ++i )
// if address is inside or after this block
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
// if address is before this block
else
{
// how far til the start of the next block
addr_end = std::min( i->first, addr_end );
break;
}
@ -618,7 +765,9 @@ void Wiimote::Register::Write( size_t address, void* src, size_t length )
// write bytes to a mapped block
if (block)
{
// offset of wanted data in the vector
const size_t offset = std::min( address - addr_start, block->size() );
// how much data we can read depending on the vector size and how much we want
const size_t amt = std::min( block->size()-offset, length );
memcpy( &block->operator[](offset), src, amt );