mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
mark all local functions as static
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@ -23,6 +23,7 @@
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#include "Common/Common.h"
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#include "Common/StringUtil.h"
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#include "Common/SymbolDB.h"
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#include "Core/Host.h"
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#include "Core/DSP/DSPCore.h"
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#include "Core/HW/DSPLLE/DSPDebugInterface.h"
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#include "Core/HW/DSPLLE/DSPSymbols.h"
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@ -241,7 +241,7 @@ void CMemoryWindow::OnHostMessage(wxCommandEvent& event)
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}
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}
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void DumpArray(const std::string& filename, const u8* data, size_t length)
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static void DumpArray(const std::string& filename, const u8* data, size_t length)
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{
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if (data)
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{
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@ -829,7 +829,7 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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}
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}
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bool IsHotkey(wxKeyEvent &event, int Id)
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static bool IsHotkey(wxKeyEvent &event, int Id)
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{
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return (event.GetKeyCode() != WXK_NONE &&
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event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
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@ -183,7 +183,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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return 0;
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}
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bool operator < (const GameListItem &one, const GameListItem &other)
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static bool operator < (const GameListItem &one, const GameListItem &other)
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{
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return CompareGameListItems(&one, &other) < 0;
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}
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@ -394,7 +394,7 @@ void CGameListCtrl::Update()
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SetFocus();
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}
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wxString NiceSizeFormat(u64 _size)
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static wxString NiceSizeFormat(u64 _size)
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{
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// Return a pretty filesize string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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@ -472,7 +472,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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SetItemData(_Index, ItemIndex);
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}
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wxColour blend50(const wxColour& c1, const wxColour& c2)
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static wxColour blend50(const wxColour& c1, const wxColour& c2)
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{
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unsigned char r,g,b,a;
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r = c1.Red()/2 + c2.Red()/2;
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@ -658,7 +658,7 @@ const GameListItem *CGameListCtrl::GetISO(size_t index) const
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}
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CGameListCtrl *caller;
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int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
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static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
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{
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// return 1 if item1 > item2
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// return -1 if item1 < item2
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@ -39,6 +39,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/HW/Wiimote.h"
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@ -54,7 +54,7 @@ const u8 hdr[] = {
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0x00,0x00,0x00,0x00
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};
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wxBitmap wxBitmapFromMemoryRGBA(const unsigned char* data, u32 width, u32 height)
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static wxBitmap wxBitmapFromMemoryRGBA(const unsigned char* data, u32 width, u32 height)
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{
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u32 stride = (4*width);
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@ -59,7 +59,7 @@ static NetPlayClient* netplay_client = nullptr;
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extern CFrame* main_frame;
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NetPlayDiag *NetPlayDiag::npd = nullptr;
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std::string BuildGameName(const GameListItem& game)
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static std::string BuildGameName(const GameListItem& game)
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{
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// Lang needs to be consistent
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auto const lang = 0;
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@ -74,7 +74,7 @@ std::string BuildGameName(const GameListItem& game)
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return name + " (" + game.GetUniqueID() + ")";
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}
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void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
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static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
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{
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for (u32 i = 0 ; auto game = game_list.GetISO(i); ++i)
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game_lbox->Append(StrToWxStr(BuildGameName(*game)));
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@ -150,7 +150,7 @@ wxString shader_errors_desc = wxTRANSLATE("Usually if shader compilation fails,
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// Search for available resolutions - TODO: Move to Common?
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wxArrayString GetListOfResolutions()
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static wxArrayString GetListOfResolutions()
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{
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wxArrayString retlist;
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retlist.Add("Auto");
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