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mark all local functions as static
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@ -39,7 +39,7 @@ UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_chec
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static char s_glsl_header[1024] = "";
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std::string GetGLSLVersionString()
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static std::string GetGLSLVersionString()
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{
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GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
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switch(v)
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