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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
mark all local functions as static
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@ -112,7 +112,7 @@ static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
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static bool s_efbCacheIsCleared = false;
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static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
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int GetNumMSAASamples(int MSAAMode)
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static int GetNumMSAASamples(int MSAAMode)
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{
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int samples;
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switch (MSAAMode)
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@ -145,7 +145,7 @@ int GetNumMSAASamples(int MSAAMode)
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return g_ogl_config.max_samples;
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}
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void ApplySSAASettings() {
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static void ApplySSAASettings() {
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// GLES3 doesn't support SSAA
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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@ -163,7 +163,7 @@ void ApplySSAASettings() {
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}
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}
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void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
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static void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
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{
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const char *s_source;
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const char *s_type;
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@ -198,16 +198,16 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
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}
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// Two small Fallbacks to avoid GL_ARB_ES2_compatibility
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void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
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static void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
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{
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glDepthRange(neardepth, fardepth);
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}
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void GLAPIENTRY ClearDepthf(GLfloat depthval)
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static void GLAPIENTRY ClearDepthf(GLfloat depthval)
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{
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glClearDepth(depthval);
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}
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void InitDriverInfo()
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static void InitDriverInfo()
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{
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std::string svendor = std::string(g_ogl_config.gl_vendor);
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std::string srenderer = std::string(g_ogl_config.gl_renderer);
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@ -1299,7 +1299,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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s_blendMode = newval;
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}
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void DumpFrame(const std::vector<u8>& data, int w, int h)
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static void DumpFrame(const std::vector<u8>& data, int w, int h)
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{
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (g_ActiveConfig.bDumpFrames && !data.empty())
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