nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-03-18 17:17:58 +00:00
parent 03ba466b5b
commit 2301d072a6
120 changed files with 1758 additions and 1103 deletions

View File

@ -23,7 +23,6 @@
#include "Frame.h"
#include "FileUtil.h"
#include "StringUtil.h"
#include "ConsoleWindow.h"
#include "GameListCtrl.h"
#include "BootManager.h"
@ -414,7 +413,7 @@ void CFrame::DoMoveIcons()
for (int i = 0; i < 4; i++) m_StatBmp[i]->Hide();
else // if(!m_StatBmp[0]->IsShown())
for (int i = 0; i < 4; i++) m_StatBmp[i]->Show();
//Console::Print("LED: %i ", Rect.GetWidth());
//INFO_LOG(CONSOLE, "LED: %i ", Rect.GetWidth());
}
// If there is not room for the speaker icons hide them
@ -430,7 +429,7 @@ void CFrame::DoMoveIcons()
for(int i = 0; i < 3; i++) m_StatBmp[i + 4]->Hide();
else // if(!m_StatBmp[4]->IsShown())
for (int i = 0; i < 3; i++) m_StatBmp[i + 4]->Show();
//Console::Print("Speaker: %i\n", Rect.GetWidth());
//INFO_LOG(CONSOLE, "Speaker: %i\n", Rect.GetWidth());
}
}