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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs. - Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this) - Also, killed some dangling else's (where appropriate) Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
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@ -12,7 +12,7 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __MOVIE_H
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@ -86,19 +86,19 @@ struct DTMHeader {
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u8 gameID[6]; // The Game ID
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bool bWii; // Wii game
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u8 numControllers; // The number of connected controllers (1-4)
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u8 numControllers; // The number of connected controllers (1-4)
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bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
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u64 frameCount; // Number of frames in the recording
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bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
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u64 frameCount; // Number of frames in the recording
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u64 inputCount; // Number of input frames in recording
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u64 lagCount; // Number of lag frames in the recording
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u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
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u32 numRerecords; // Number of rerecords/'cuts' of this TAS
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u8 author[32]; // Author's name (encoded in UTF-8)
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u64 lagCount; // Number of lag frames in the recording
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u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
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u32 numRerecords; // Number of rerecords/'cuts' of this TAS
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u8 author[32]; // Author's name (encoded in UTF-8)
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u8 videoBackend[16]; // UTF-8 representation of the video backend
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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unsigned char md5[16]; // MD5 of game iso
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u8 videoBackend[16]; // UTF-8 representation of the video backend
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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unsigned char md5[16]; // MD5 of game iso
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u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
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