Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.

- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
This commit is contained in:
Lioncash
2013-04-16 23:14:36 -04:00
parent f498686289
commit 2316cb6876
324 changed files with 3133 additions and 2569 deletions

View File

@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __MOVIE_H
@ -86,19 +86,19 @@ struct DTMHeader {
u8 gameID[6]; // The Game ID
bool bWii; // Wii game
u8 numControllers; // The number of connected controllers (1-4)
u8 numControllers; // The number of connected controllers (1-4)
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
u64 inputCount; // Number of input frames in recording
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
u8 videoBackend[16]; // UTF-8 representation of the video backend
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
unsigned char md5[16]; // MD5 of game iso
u8 videoBackend[16]; // UTF-8 representation of the video backend
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
unsigned char md5[16]; // MD5 of game iso
u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)