Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-15 12:38:25 +00:00
parent a4aac9ec99
commit 232e961b6f
5 changed files with 31 additions and 8 deletions

View File

@ -84,7 +84,7 @@ void LOADERDECL PosMtx_Write()
void LOADERDECL TexMtx_ReadDirect_UByte()
{
s_curtexmtx[s_texmtxread] = DataReadU8()&0x3f;
s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
s_texmtxread++;
}
@ -700,7 +700,7 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
};
void VertexLoader::AppendToString(std::string *dest)
void VertexLoader::AppendToString(std::string *dest) const
{
dest->reserve(250);
static const char *posMode[4] = {