diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp index 106df54927..d165b0967b 100644 --- a/Source/Core/Core/Src/Core.cpp +++ b/Source/Core/Core/Src/Core.cpp @@ -341,7 +341,7 @@ THREAD_RETURN EmuThread(void *pArg) //CPU thread should in this case also create the emuwindow... //Spawn the CPU thread - Common::Thread *cpuThread = NULL; + Common::Thread *cpuThread = new Common::Thread(CpuThread, pArg); ////////////////////////////////////////////////////////////////////////// // ENTER THE VIDEO THREAD LOOP @@ -349,7 +349,7 @@ THREAD_RETURN EmuThread(void *pArg) if (!Core::GetStartupParameter().bUseDualCore) { - /*Common::SetCurrentThreadName("Idle thread"); + Common::SetCurrentThreadName("Idle thread"); //TODO(ector) : investigate using GetMessage instead .. although //then we lose the powerdown check. ... unless powerdown sends a message :P while (PowerPC::state != PowerPC::CPU_POWERDOWN) @@ -362,14 +362,13 @@ THREAD_RETURN EmuThread(void *pArg) #else Common::SleepCurrentThread(200); #endif - }*/ + } // In single-core mode, the Emulation main thread is also the CPU thread CpuThread(pArg); } else { - cpuThread = new Common::Thread(CpuThread, pArg); PluginVideo::Video_Prepare(); //wglMakeCurrent Common::SetCurrentThreadName("Video thread"); PluginVideo::Video_EnterLoop();