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Merge pull request #12877 from LillyJadeKatrin/retroachievements-auto-update
Update Achievement List when Rich Presence Updates
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@ -65,32 +65,48 @@ AchievementBox::AchievementBox(QWidget* parent, rc_client_achievement_t* achieve
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}
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void AchievementBox::UpdateData()
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{
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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// rc_client guarantees m_achievement will be valid as long as the game is loaded
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if (!AchievementManager::GetInstance().IsGameLoaded())
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return;
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const auto& badge = AchievementManager::GetInstance().GetAchievementBadge(
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m_achievement->id, m_achievement->state != RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED);
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std::string_view color = AchievementManager::GRAY;
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if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE)
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color = AchievementManager::GOLD;
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else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
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color = AchievementManager::BLUE;
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QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
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m_badge->setPixmap(
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QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_badge->adjustSize();
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m_badge->setStyleSheet(
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QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
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if (m_achievement->state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED)
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{
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m_status->setText(
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tr("Unlocked at %1")
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.arg(QDateTime::fromSecsSinceEpoch(m_achievement->unlock_time).toString()));
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}
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else
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{
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m_status->setText(tr("Locked"));
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}
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}
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UpdateProgress();
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}
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void AchievementBox::UpdateProgress()
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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const auto& badge = AchievementManager::GetInstance().GetAchievementBadge(
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m_achievement->id, m_achievement->state != RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED);
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std::string_view color = AchievementManager::GRAY;
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if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE)
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color = AchievementManager::GOLD;
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else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
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color = AchievementManager::BLUE;
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QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
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m_badge->setPixmap(
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QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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m_badge->adjustSize();
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m_badge->setStyleSheet(QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
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if (m_achievement->state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED)
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{
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m_status->setText(
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tr("Unlocked at %1")
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.arg(QDateTime::fromSecsSinceEpoch(m_achievement->unlock_time).toString()));
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}
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else
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{
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m_status->setText(tr("Locked"));
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}
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// rc_client guarantees m_achievement will be valid as long as the game is loaded
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if (!AchievementManager::GetInstance().IsGameLoaded())
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return;
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if (m_achievement->measured_percent > 0.000)
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{
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