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https://github.com/dolphin-emu/dolphin.git
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Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes: The wx game properties will no longer let the user select WAD languages that don't have any names. The Qt game list will now display names using the languages set in the configuration instead of always using English for PAL GC games and Japanese for WADs. If a WAD doesn't have a name in the user's preferred language, English is now selected as a fallback before Japanese.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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@ -60,9 +61,9 @@ std::vector<u32> CBannerLoaderGC::GetBanner(int* pWidth, int* pHeight)
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}
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std::vector<std::string> CBannerLoaderGC::GetNames()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderGC::GetNames()
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{
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std::vector<std::string> names;
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std::map<IVolume::ELanguage, std::string> names;
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if (!IsValid())
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{
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@ -70,16 +71,21 @@ std::vector<std::string> CBannerLoaderGC::GetNames()
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}
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u32 name_count = 0;
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IVolume::ELanguage language;
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bool is_japanese = m_country == IVolume::ECountry::COUNTRY_JAPAN;
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// find Banner type
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switch (m_BNRType)
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{
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case CBannerLoaderGC::BANNER_BNR1:
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name_count = 1;
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language = is_japanese ? IVolume::ELanguage::LANGUAGE_JAPANESE : IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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// English, German, French, Spanish, Italian, Dutch
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case CBannerLoaderGC::BANNER_BNR2:
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name_count = 6;
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language = IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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default:
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@ -88,20 +94,16 @@ std::vector<std::string> CBannerLoaderGC::GetNames()
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auto const banner = reinterpret_cast<const DVDBanner*>(m_pBannerFile);
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for (u32 i = 0; i != name_count; ++i)
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for (u32 i = 0; i < name_count; ++i)
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{
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auto& comment = banner->comment[i];
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std::string name = GetDecodedString(comment.longTitle);
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if (comment.longTitle[0])
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{
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auto& data = comment.longTitle;
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names.push_back(GetDecodedString(data));
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}
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else
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{
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auto& data = comment.shortTitle;
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names.push_back(GetDecodedString(data));
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}
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if (name.empty())
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name = GetDecodedString(comment.shortTitle);
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if (!name.empty())
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names[(IVolume::ELanguage)(language + i)] = name;
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}
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return names;
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@ -123,9 +125,9 @@ std::string CBannerLoaderGC::GetCompany()
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}
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std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderGC::GetDescriptions()
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{
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std::vector<std::string> descriptions;
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std::map<IVolume::ELanguage, std::string> descriptions;
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if (!IsValid())
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{
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@ -133,16 +135,20 @@ std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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}
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u32 desc_count = 0;
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IVolume::ELanguage language;
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bool is_japanese = m_country == IVolume::ECountry::COUNTRY_JAPAN;
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// find Banner type
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switch (m_BNRType)
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{
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case CBannerLoaderGC::BANNER_BNR1:
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desc_count = 1;
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language = is_japanese ? IVolume::ELanguage::LANGUAGE_JAPANESE : IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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// English, German, French, Spanish, Italian, Dutch
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case CBannerLoaderGC::BANNER_BNR2:
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language = IVolume::ELanguage::LANGUAGE_ENGLISH;
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desc_count = 6;
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break;
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@ -152,10 +158,13 @@ std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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auto banner = reinterpret_cast<const DVDBanner*>(m_pBannerFile);
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for (u32 i = 0; i != desc_count; ++i)
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for (u32 i = 0; i < desc_count; ++i)
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{
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auto& data = banner->comment[i].comment;
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descriptions.push_back(GetDecodedString(data));
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std::string description = GetDecodedString(data);
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if (!description.empty())
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descriptions[(IVolume::ELanguage)(language + i)] = description;
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}
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return descriptions;
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@ -164,20 +173,15 @@ std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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CBannerLoaderGC::BANNER_TYPE CBannerLoaderGC::getBannerType()
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{
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u32 bannerSignature = *(u32*)m_pBannerFile;
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CBannerLoaderGC::BANNER_TYPE type = CBannerLoaderGC::BANNER_UNKNOWN;
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switch (bannerSignature)
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{
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// "BNR1"
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case 0x31524e42:
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type = CBannerLoaderGC::BANNER_BNR1;
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break;
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// "BNR2"
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case 0x32524e42:
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type = CBannerLoaderGC::BANNER_BNR2;
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break;
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case 0x31524e42: // "BNR1"
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return CBannerLoaderGC::BANNER_BNR1;
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case 0x32524e42: // "BNR2"
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return CBannerLoaderGC::BANNER_BNR2;
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default:
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return CBannerLoaderGC::BANNER_UNKNOWN;
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}
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return type;
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}
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} // namespace
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