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https://github.com/dolphin-emu/dolphin.git
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Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes: The wx game properties will no longer let the user select WAD languages that don't have any names. The Qt game list will now display names using the languages set in the configuration instead of always using English for PAL GC games and Japanese for WADs. If a WAD doesn't have a name in the user's preferred language, English is now selected as a fallback before Japanese.
This commit is contained in:
@ -4,6 +4,7 @@
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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@ -16,6 +17,43 @@ namespace DiscIO
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class IVolume
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{
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public:
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// Increment CACHE_REVISION if the enums below are modified (ISOFile.cpp & GameFile.cpp)
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enum ECountry
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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};
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// Languages 0 - 9 match the official Wii language numbering.
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// Languages 1 - 6 match the official GC PAL languages 0 - 5.
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enum ELanguage
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{
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LANGUAGE_JAPANESE = 0,
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LANGUAGE_ENGLISH = 1,
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LANGUAGE_GERMAN = 2,
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LANGUAGE_FRENCH = 3,
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LANGUAGE_SPANISH = 4,
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LANGUAGE_ITALIAN = 5,
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LANGUAGE_DUTCH = 6,
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LANGUAGE_SIMPLIFIED_CHINESE = 7,
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LANGUAGE_TRADITIONAL_CHINESE = 8,
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LANGUAGE_KOREAN = 9,
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LANGUAGE_UNKNOWN
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};
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IVolume() {}
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virtual ~IVolume() {}
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@ -39,7 +77,7 @@ public:
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virtual int GetRevision() const { return 0; }
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// TODO: eliminate?
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virtual std::string GetName() const;
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virtual std::vector<std::string> GetNames() const = 0;
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virtual std::map<ELanguage, std::string> GetNames() const = 0;
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virtual u32 GetFSTSize() const = 0;
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virtual std::string GetApploaderDate() const = 0;
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@ -50,26 +88,6 @@ public:
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virtual bool CheckIntegrity() const { return false; }
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virtual bool ChangePartition(u64 offset) { return false; }
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// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
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enum ECountry
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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};
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virtual ECountry GetCountry() const = 0;
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virtual u64 GetSize() const = 0;
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