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PowerPC: Refactor to class, move to System.
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@ -73,6 +73,7 @@ class PixelEngineManager;
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namespace PowerPC
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{
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class MMU;
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class PowerPCManager;
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struct PowerPCState;
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} // namespace PowerPC
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namespace ProcessorInterface
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@ -142,6 +143,7 @@ public:
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PowerPC::MMU& GetMMU() const;
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PixelEngine::PixelEngineManager& GetPixelEngine() const;
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PixelShaderManager& GetPixelShaderManager() const;
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PowerPC::PowerPCManager& GetPowerPC() const;
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PowerPC::PowerPCState& GetPPCState() const;
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ProcessorInterface::ProcessorInterfaceManager& GetProcessorInterface() const;
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SerialInterface::SerialInterfaceManager& GetSerialInterface() const;
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