VideoCommon: Move some common initialization logic to RenderBase

This commit is contained in:
Stenzek
2017-03-04 16:40:08 +10:00
parent 277829d842
commit 238a70b006
22 changed files with 67 additions and 87 deletions

View File

@ -98,18 +98,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
}
}
FramebufferManager::FramebufferManager()
FramebufferManager::FramebufferManager(int target_width, int target_height)
{
m_target_width = g_renderer->GetTargetWidth();
m_target_height = g_renderer->GetTargetHeight();
if (m_target_height < 1)
{
m_target_height = 1;
}
if (m_target_width < 1)
{
m_target_width = 1;
}
m_target_width = static_cast<unsigned int>(std::max(target_width, 1));
m_target_height = static_cast<unsigned int>(std::max(target_height, 1));
DXGI_SAMPLE_DESC sample_desc;
sample_desc.Count = g_ActiveConfig.iMultisamples;
sample_desc.Quality = 0;

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@ -60,7 +60,7 @@ struct XFBSource : public XFBSourceBase
class FramebufferManager : public FramebufferManagerBase
{
public:
FramebufferManager();
FramebufferManager(int target_width, int target_height);
~FramebufferManager();
static D3DTexture2D*& GetEFBColorTexture();

View File

@ -84,8 +84,6 @@ static void SetupDeviceObjects()
{
s_television.Init();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
HRESULT hr;
D3D11_DEPTH_STENCIL_DESC ddesc;
@ -235,25 +233,13 @@ static void Create3DVisionTexture(int width, int height)
delete[] sysData.pSysMem;
}
Renderer::Renderer(void*& window_handle)
Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight())
{
D3D::Create((HWND)window_handle);
s_backbuffer_width = D3D::GetBackBufferWidth();
s_backbuffer_height = D3D::GetBackBufferHeight();
FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
UpdateDrawRectangle();
s_last_multisamples = g_ActiveConfig.iMultisamples;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
CalculateTargetSize();
PixelShaderManager::SetEfbScaleChanged();
g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
SetupDeviceObjects();
// Setup GX pipeline state
@ -907,7 +893,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
g_framebuffer_manager.reset();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
float clear_col[4] = {0.f, 0.f, 0.f, 1.f};
D3D::context->ClearRenderTargetView(FramebufferManager::GetEFBColorTexture()->GetRTV(),
clear_col);

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@ -16,8 +16,8 @@ class D3DTexture2D;
class Renderer : public ::Renderer
{
public:
Renderer(void*& window_handle);
~Renderer();
Renderer();
~Renderer() override;
void SetColorMask() override;
void SetBlendMode(bool forceUpdate) override;

View File

@ -6,6 +6,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D/BoundingBox.h"
@ -144,11 +145,15 @@ bool VideoBackend::Initialize(void* window_handle)
void VideoBackend::Video_Prepare()
{
if (FAILED(D3D::Create(reinterpret_cast<HWND>(m_window_handle))))
PanicAlert("Failed to create D3D device.");
// internal interfaces
g_renderer = std::make_unique<Renderer>(m_window_handle);
g_renderer = std::make_unique<Renderer>();
g_texture_cache = std::make_unique<TextureCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_renderer->InitializeCommon();
VertexShaderCache::Init();
PixelShaderCache::Init();
GeometryShaderCache::Init();