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VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
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@ -172,6 +172,8 @@ void VideoConfig::Refresh()
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bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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bGraphicMods = Config::Get(Config::GFX_MODS_ENABLE);
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customDriverLibraryName = Config::Get(Config::GFX_DRIVER_LIB_NAME);
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}
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void VideoConfig::VerifyValidity()
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@ -214,6 +214,9 @@ struct VideoConfig final
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int iShaderCompilerThreads = 0;
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int iShaderPrecompilerThreads = 0;
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// Loading custom drivers on Android
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std::string customDriverLibraryName;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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