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VideoBackends/D3D11: Include HRESULT in error messages
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@ -66,7 +66,7 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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HRESULT hr = dxgi_factory->EnumAdapters(adapter_index, adapter.GetAddressOf());
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if (FAILED(hr))
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{
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WARN_LOG_FMT(VIDEO, "Adapter {} not found, using default", adapter_index);
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WARN_LOG_FMT(VIDEO, "Adapter {} not found, using default: {}", adapter_index, DX11HRWrap(hr));
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adapter = nullptr;
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}
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@ -80,7 +80,7 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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D3D11_SDK_VERSION, device.GetAddressOf(), &feature_level, context.GetAddressOf());
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// Debugbreak on D3D error
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if (SUCCEEDED(hr) && SUCCEEDED(device.As(&s_debug)))
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if (SUCCEEDED(hr) && SUCCEEDED(hr = device.As(&s_debug)))
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{
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ComPtr<ID3D11InfoQueue> info_queue;
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if (SUCCEEDED(s_debug.As(&info_queue)))
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@ -98,7 +98,7 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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}
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else
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{
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WARN_LOG_FMT(VIDEO, "Debug layer requested but not available.");
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WARN_LOG_FMT(VIDEO, "Debug layer requested but not available: {}", DX11HRWrap(hr));
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}
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}
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@ -113,7 +113,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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if (FAILED(hr))
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{
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PanicAlertFmtT(
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"Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0");
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"Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0\n{0}",
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DX11HRWrap(hr));
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dxgi_factory.Reset();
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D3DCommon::UnloadLibraries();
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s_d3d11_library.Close();
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@ -123,7 +124,9 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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hr = device.As(&device1);
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if (FAILED(hr))
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{
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WARN_LOG_FMT(VIDEO, "Missing Direct3D 11.1 support. Logical operations will not be supported.");
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WARN_LOG_FMT(VIDEO,
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"Missing Direct3D 11.1 support. Logical operations will not be supported.\n{}",
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DX11HRWrap(hr));
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}
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stateman = std::make_unique<StateManager>();
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