VideoBackends/D3D11: Include HRESULT in error messages

This commit is contained in:
Pokechu22
2021-12-12 12:50:13 -08:00
parent 140c8217f6
commit 23cdb5c576
9 changed files with 73 additions and 38 deletions

View File

@ -55,7 +55,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11VertexShader> vs;
HRESULT hr = D3D::device->CreateVertexShader(bytecode.data(), bytecode.size(), nullptr, &vs);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create vertex shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create vertex shader: {}", DX11HRWrap(hr));
if (FAILED(hr))
return nullptr;
@ -66,7 +66,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11GeometryShader> gs;
HRESULT hr = D3D::device->CreateGeometryShader(bytecode.data(), bytecode.size(), nullptr, &gs);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create geometry shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create geometry shader: {}", DX11HRWrap(hr));
if (FAILED(hr))
return nullptr;
@ -78,7 +78,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11PixelShader> ps;
HRESULT hr = D3D::device->CreatePixelShader(bytecode.data(), bytecode.size(), nullptr, &ps);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create pixel shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create pixel shader: {}", DX11HRWrap(hr));
if (FAILED(hr))
return nullptr;
@ -90,7 +90,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
{
ComPtr<ID3D11ComputeShader> cs;
HRESULT hr = D3D::device->CreateComputeShader(bytecode.data(), bytecode.size(), nullptr, &cs);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create compute shader");
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create compute shader: {}", DX11HRWrap(hr));
if (FAILED(hr))
return nullptr;