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VideoBackends/D3D11: Include HRESULT in error messages
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@ -51,8 +51,8 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::s
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
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if (FAILED(hr))
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{
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PanicAlertFmt("Failed to create {}x{}x{} D3D backing texture", config.width, config.height,
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config.layers);
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PanicAlertFmt("Failed to create {}x{}x{} D3D backing texture: {}", config.width, config.height,
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config.layers, DX11HRWrap(hr));
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return nullptr;
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}
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@ -98,8 +98,8 @@ bool DXTexture::CreateSRV()
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HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf());
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if (FAILED(hr))
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{
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PanicAlertFmt("Failed to create {}x{}x{} D3D SRV", m_config.width, m_config.height,
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m_config.layers);
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PanicAlertFmt("Failed to create {}x{}x{} D3D SRV: {}", m_config.width, m_config.height,
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m_config.layers, DX11HRWrap(hr));
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return false;
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}
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@ -115,8 +115,8 @@ bool DXTexture::CreateUAV()
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HRESULT hr = D3D::device->CreateUnorderedAccessView(m_texture.Get(), &desc, m_uav.GetAddressOf());
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if (FAILED(hr))
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{
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PanicAlertFmt("Failed to create {}x{}x{} D3D UAV", m_config.width, m_config.height,
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m_config.layers);
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PanicAlertFmt("Failed to create {}x{}x{} D3D UAV: {}", m_config.width, m_config.height,
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m_config.layers, DX11HRWrap(hr));
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return false;
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}
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@ -207,7 +207,7 @@ std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType ty
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ComPtr<ID3D11Texture2D> texture;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, texture.GetAddressOf());
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create staging texture");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create staging texture: {}", DX11HRWrap(hr));
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if (FAILED(hr))
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return nullptr;
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@ -298,7 +298,7 @@ bool DXStagingTexture::Map()
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D3D11_MAPPED_SUBRESOURCE sr;
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HRESULT hr = D3D::context->Map(m_tex.Get(), 0, map_type, 0, &sr);
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map readback texture");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map readback texture: {}", DX11HRWrap(hr));
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if (FAILED(hr))
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return false;
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@ -363,7 +363,8 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
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color_attachment->GetLayers());
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HRESULT hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
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rtv.GetAddressOf());
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create render target view for framebuffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create render target view for framebuffer: {}",
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DX11HRWrap(hr));
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if (FAILED(hr))
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return nullptr;
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@ -376,7 +377,7 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
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hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc,
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integer_rtv.GetAddressOf());
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ASSERT_MSG(VIDEO, SUCCEEDED(hr),
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"Failed to create integer render target view for framebuffer");
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"Failed to create integer render target view for framebuffer: {}", DX11HRWrap(hr));
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}
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}
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@ -390,7 +391,8 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
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depth_attachment->GetLayers(), 0);
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HRESULT hr = D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc,
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dsv.GetAddressOf());
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create depth stencil view for framebuffer");
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ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create depth stencil view for framebuffer: {}",
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DX11HRWrap(hr));
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if (FAILED(hr))
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return nullptr;
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}
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