specify custom brace style to fix unions

BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
This commit is contained in:
BhaaL
2017-01-04 12:45:40 +01:00
parent 41101be545
commit 23d99f2f2c
47 changed files with 375 additions and 182 deletions

View File

@ -18,13 +18,15 @@ struct ID3D11RasterizerState;
namespace DX11
{
union RasterizerState {
union RasterizerState
{
BitField<0, 2, D3D11_CULL_MODE> cull_mode;
u32 packed;
};
union BlendState {
union BlendState
{
BitField<0, 1, u32> blend_enable;
BitField<1, 3, D3D11_BLEND_OP> blend_op;
BitField<4, 4, u32> write_mask;
@ -35,7 +37,8 @@ union BlendState {
u32 packed;
};
union SamplerState {
union SamplerState
{
BitField<0, 3, u64> min_filter;
BitField<3, 1, u64> mag_filter;
BitField<4, 8, u64> min_lod;

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@ -15,7 +15,8 @@
namespace DX11
{
union XFBEncodeParams {
union XFBEncodeParams
{
struct
{
FLOAT Width; // Width and height of encoded XFB in luma pixels

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@ -244,7 +244,8 @@ struct D3DQueueItem
{
D3DQueueItemType Type;
union {
union
{
SetPipelineStateArguments SetPipelineState;
SetRenderTargetsArguments SetRenderTargets;
SetVertexBuffersArguments SetVertexBuffers;

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@ -19,13 +19,15 @@ namespace DX12
{
class PipelineStateCacheInserter;
union RasterizerState {
union RasterizerState
{
BitField<0, 2, D3D12_CULL_MODE> cull_mode;
u32 hex;
};
union BlendState {
union BlendState
{
BitField<0, 1, u32> blend_enable;
BitField<1, 3, D3D12_BLEND_OP> blend_op;
BitField<4, 4, u8> write_mask;
@ -36,7 +38,8 @@ union BlendState {
u32 hex;
};
union SamplerState {
union SamplerState
{
BitField<0, 3, u32> min_filter;
BitField<3, 1, u32> mag_filter;
BitField<4, 8, u32> min_lod;

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@ -28,7 +28,8 @@ public:
private:
struct Params
{
union {
union
{
struct
{
TexMode0 tm0;

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@ -117,7 +117,8 @@ constexpr u32 PUSH_CONSTANT_BUFFER_SIZE = 128;
constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
// Rasterization state info
union RasterizationState {
union RasterizationState
{
BitField<0, 2, VkCullModeFlags> cull_mode;
BitField<2, 7, VkSampleCountFlagBits> samples;
BitField<9, 1, VkBool32> per_sample_shading;
@ -127,7 +128,8 @@ union RasterizationState {
};
// Depth state info
union DepthStencilState {
union DepthStencilState
{
BitField<0, 1, VkBool32> test_enable;
BitField<1, 1, VkBool32> write_enable;
BitField<2, 3, VkCompareOp> compare_op;
@ -136,10 +138,12 @@ union DepthStencilState {
};
// Blend state info
union BlendState {
union BlendState
{
struct
{
union {
union
{
BitField<0, 1, VkBool32> blend_enable;
BitField<1, 3, VkBlendOp> blend_op;
BitField<4, 5, VkBlendFactor> src_blend;
@ -150,7 +154,8 @@ union BlendState {
BitField<27, 4, VkColorComponentFlags> write_mask;
u32 low_bits;
};
union {
union
{
BitField<0, 1, VkBool32> logic_op_enable;
BitField<1, 4, VkLogicOp> logic_op;
u32 high_bits;
@ -161,7 +166,8 @@ union BlendState {
};
// Sampler info
union SamplerState {
union SamplerState
{
BitField<0, 1, VkFilter> min_filter;
BitField<1, 1, VkFilter> mag_filter;
BitField<2, 1, VkSamplerMipmapMode> mipmap_mode;