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Video: polish aspect ratio related code comments to make it clearer
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@ -477,7 +477,7 @@ float VideoInterfaceManager::GetAspectRatio() const
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// signal (which would be 4:3)
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// This function only deals with standard aspect ratios. For widescreen aspect ratios,
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// multiply the result by 1.33333..
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// multiply the result by 1.33333... (the ratio between 16:9 and 4:3)
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// 1. Get our active area in BT.601 samples (more or less pixels)
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int active_lines = m_vertical_timing_register.ACV;
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@ -388,9 +388,9 @@ public:
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u32 GetTicksPerHalfLine() const;
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u32 GetTicksPerField() const;
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// Get the aspect ratio of VI's active area.
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// Get the aspect ratio of VI's active area (rarely matching pure 4:3).
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// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply
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// the result by 1.33333..
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// the result by 1.33333... (the ratio between 16:9 and 4:3)
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float GetAspectRatio() const;
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// Create a fake VI mode for a fifolog
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