Video: polish aspect ratio related code comments to make it clearer

This commit is contained in:
Filoppi
2023-09-09 15:48:37 +03:00
parent b4bfc4feba
commit 24004af814
7 changed files with 20 additions and 12 deletions

View File

@ -477,7 +477,7 @@ float VideoInterfaceManager::GetAspectRatio() const
// signal (which would be 4:3)
// This function only deals with standard aspect ratios. For widescreen aspect ratios,
// multiply the result by 1.33333..
// multiply the result by 1.33333... (the ratio between 16:9 and 4:3)
// 1. Get our active area in BT.601 samples (more or less pixels)
int active_lines = m_vertical_timing_register.ACV;

View File

@ -388,9 +388,9 @@ public:
u32 GetTicksPerHalfLine() const;
u32 GetTicksPerField() const;
// Get the aspect ratio of VI's active area.
// Get the aspect ratio of VI's active area (rarely matching pure 4:3).
// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply
// the result by 1.33333..
// the result by 1.33333... (the ratio between 16:9 and 4:3)
float GetAspectRatio() const;
// Create a fake VI mode for a fifolog