From 24027b78e3b2c94e52102675ebef8b8758ae7be4 Mon Sep 17 00:00:00 2001 From: myownfriend Date: Wed, 21 May 2014 16:45:32 -0400 Subject: [PATCH] Update emboss.glsl --- Data/Sys/Shaders/emboss.glsl | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Data/Sys/Shaders/emboss.glsl b/Data/Sys/Shaders/emboss.glsl index 9c75390853..978c6d0eef 100644 --- a/Data/Sys/Shaders/emboss.glsl +++ b/Data/Sys/Shaders/emboss.glsl @@ -7,18 +7,18 @@ uniform vec4 resolution; void main() { - float4 c0 = texture(samp9, uv0).rgba; - float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba; - float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b); - float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0; + float4 c0 = texture(samp9, uv0).rgba; + float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba; + float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b); + float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0; float red = c0.r; - float green = c0.g; - float blue = c0.b; - float alpha = c0.a; + float green = c0.g; + float blue = c0.b; + float alpha = c0.a; - red = y2 + (1.0 - y); - green = y2 + (1.0 - y); - blue = y2 + (1.0 - y); + red = y2 + (1.0 - y); + green = y2 + (1.0 - y); + blue = y2 + (1.0 - y); ocol0 = float4(red, green, blue, alpha); }