IOS: Reorganise the source files and IPC_HLE→IOS

IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
This commit is contained in:
Léo Lam
2017-01-18 13:50:28 +01:00
parent 01b322d45f
commit 24199293d3
77 changed files with 432 additions and 441 deletions

View File

@ -27,8 +27,8 @@
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/HotkeyManager.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.h"
#include "Core/IOS/IPC.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/GCAdapterConfigDiag.h"
#include "DolphinWX/ControllerConfigDiag.h"