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increase buffer size
32M UBO, 16M Vertex, 2M Index
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@ -24,7 +24,7 @@
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namespace OGL
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{
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static const u32 UBO_LENGTH = 4*1024*1024;
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static const u32 UBO_LENGTH = 32*1024*1024;
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GLintptr ProgramShaderCache::s_vs_data_offset;
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u8 *ProgramShaderCache::s_ubo_buffer;
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