CustomTexture: prefetch all available textures

This commit is contained in:
degasus
2015-03-01 23:53:15 +01:00
parent 7e6ec5fa86
commit 242f7d964d
8 changed files with 170 additions and 14 deletions

View File

@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "VideoCommon/TextureDecoder.h"
@ -12,9 +13,11 @@
class HiresTexture
{
public:
static void Init(const std::string& gameCode);
static void Init();
static void Update();
static void Shutdown();
static HiresTexture* Search(
static std::shared_ptr<HiresTexture> Search(
const u8* texture, size_t texture_size,
const u8* tlut, size_t tlut_size,
u32 width, u32 height,
@ -40,6 +43,9 @@ public:
std::vector<Level> m_levels;
private:
static HiresTexture* Load(const std::string& base_filename, u32 width, u32 height);
static void Prefetch();
HiresTexture() {}
};