TextureCache: Fix incomplete GPU texture decoding of non-square mips

This commit is contained in:
Stenzek
2017-04-07 23:00:42 +10:00
parent f94cd57a70
commit 2492f196a7
3 changed files with 5 additions and 3 deletions

View File

@ -775,7 +775,8 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, con
glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
}
auto dispatch_groups = TextureConversionShader::GetDispatchCount(info.base_info, width, height);
auto dispatch_groups =
TextureConversionShader::GetDispatchCount(info.base_info, aligned_width, aligned_height);
glBindImageTexture(0, static_cast<TCacheEntry*>(entry)->texture, dst_level, GL_TRUE, 0,
GL_WRITE_ONLY, GL_RGBA8);
glDispatchCompute(dispatch_groups.first, dispatch_groups.second, 1);

View File

@ -517,7 +517,8 @@ void TextureConverter::DecodeTexture(TextureCache::TCacheEntry* entry, u32 dst_l
dispatcher.SetTexelBuffer(0, data_view);
if (has_palette)
dispatcher.SetTexelBuffer(1, m_texel_buffer_view_r16_uint);
auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, width, height);
auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, aligned_width,
aligned_height);
dispatcher.Dispatch(groups.first, groups.second, 1);
// Copy from temporary texture to final destination.