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TextureCache: Fix incomplete GPU texture decoding of non-square mips
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@ -517,7 +517,8 @@ void TextureConverter::DecodeTexture(TextureCache::TCacheEntry* entry, u32 dst_l
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dispatcher.SetTexelBuffer(0, data_view);
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if (has_palette)
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dispatcher.SetTexelBuffer(1, m_texel_buffer_view_r16_uint);
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auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, width, height);
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auto groups = TextureConversionShader::GetDispatchCount(iter->second.base_info, aligned_width,
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aligned_height);
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dispatcher.Dispatch(groups.first, groups.second, 1);
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// Copy from temporary texture to final destination.
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