GUI/OpenGL: Video debugging window crash fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-09-07 13:33:40 +00:00
parent 7dffe43eaa
commit 24d68da653
7 changed files with 56 additions and 111 deletions

View File

@ -46,15 +46,20 @@ GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &
GFXDebuggerOGL::~GFXDebuggerOGL()
{
SaveSettings();
m_DebuggerFrame = NULL;
NOTICE_LOG(CONSOLE, "Stop [Video Thread]: Closing OpenGL debugging window");
}
void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
{
// save the window position when we hide the window
// This means wxDialog's Destroy is used
//event.Skip();
// Save the window position
SaveSettings();
event.Skip(); // This means wxDialog's Destroy is used
// Destroy
delete this;
}
void GFXDebuggerOGL::SaveSettings() const