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GUI/OpenGL: Video debugging window crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,15 +46,20 @@ GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &
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GFXDebuggerOGL::~GFXDebuggerOGL()
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{
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SaveSettings();
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m_DebuggerFrame = NULL;
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NOTICE_LOG(CONSOLE, "Stop [Video Thread]: Closing OpenGL debugging window");
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}
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void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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// This means wxDialog's Destroy is used
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//event.Skip();
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// Save the window position
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SaveSettings();
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event.Skip(); // This means wxDialog's Destroy is used
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// Destroy
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delete this;
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}
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void GFXDebuggerOGL::SaveSettings() const
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