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Sound System Rework: Phase 1
. Fixed Sample Rate for DSP (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise) . Fixed Sample Rate for AI (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio) . Fixed Backend list for DSPLLE . Improved Aduio DMA a bit (There might be a completely redesign in following phases) WARNING: The whole rework will take time to complete. This commit is compilable, but could be unstable. So you can try it and test it but don't take it as a release rev! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -58,3 +58,9 @@ float Memory_Read_Float(u32 _uAddress)
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u32 uTemp = Memory_Read_U32(_uAddress);
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return *(float*)&uTemp;
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}
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void* Memory_Get_Pointer(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return &g_pMemory[_uAddress];
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}
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