Sound System Rework: Phase 1

. Fixed Sample Rate for DSP
  (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)

. Fixed Sample Rate for AI
  (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)

. Fixed Backend list for DSPLLE

. Improved Aduio DMA a bit
  (There might be a completely redesign in following phases)

WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-22 07:26:30 +00:00
parent a1fefe870c
commit 24d8839793
11 changed files with 125 additions and 47 deletions

View File

@ -43,6 +43,7 @@ u8 Memory_Read_U8(u32 _uAddress);
u16 Memory_Read_U16(u32 _uAddress);
u32 Memory_Read_U32(u32 _uAddress);
float Memory_Read_Float(u32 _uAddress);
void* Memory_Get_Pointer(u32 _uAddress);
extern PLUGIN_GLOBALS* globals;